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I'll be back.
Join Date: Nov 2002
Casino cash: $3430478
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Starfield (Skyrim in Space)
Let's gooo! 11-11-22
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Posts: 284,735
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#91 |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $1028919
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What worked for me for skills, as a bounty hunter class who specializes in weapons and gear tinkering, and spaceship combat:
Prioritize these skills first: Weight Lifting: Carry more shit Ballistics: All my best weapons are ballistics Medicine: Medpaks more useful Research Methods: Learn skills faster Spacesuit Design: Upgrade suit Weapon Engineering: Upgrade weapons Piloting: Fly bigger better ships Shield Systems: Ship shields are vital Starship Design: Add better parts to your ships After those essentials, I'd recommend ship specific weapons systems in the Tech Skills tree. Ballistic Weapon Systems Energy Weapon Systems Missile Weapon Systems Particle Beam Weapon Systems Automated Weapon Systems EM Weapon Systems
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#92 | |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
Casino cash: $1363592
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Quote:
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Gary |
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Posts: 1,486
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#93 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Quote:
Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time. |
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Posts: 119,694
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#94 | |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $1028919
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Quote:
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#95 |
The man you could post like.
Join Date: Oct 2010
Casino cash: $1179655
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Yeah. You need to make sure to match them ALL first before using the lockpick, though. It's possible for one of the picks to fit more than one lock and you could end up using one that makes it impossible to solve without resetting and doing it again.
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Posts: 38,697
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#96 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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No, there isn't. Sometimes you don't have the picks you need. I've run into that numerous times. If you don't have a single slot pick and there's a single slot circle, you're screwed.
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#97 |
The man you could post like.
Join Date: Oct 2010
Casino cash: $1179655
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Huh. That must be on higher difficulty locks because I haven't experienced that yet.
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Posts: 38,697
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#98 |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
Casino cash: $1363592
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That seems like a poor game design to me. Is this maybe when you take on a lock above your skill level?
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Gary |
Posts: 1,486
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#99 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Quote:
And I'm playing on easy - the part of my life where I set the difficulty mode to hard or crazy hard in these games has passed. |
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#100 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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It happens on the easy ones, too. If you don't start with the right picks, you're just screwed. Perhaps keep a bigger inventory of them helps. I don't know. Perhaps I should watch a couple of videos on the subject. Maybe I'm just missing something basic.
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#101 |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $1028919
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Well, there's a thread about it: https://steamcommunity.com/app/17167...777/?l=english
People are saying it's happened to them. But lots of others saying the puzzles are made from the rings they give you and they're all solvable. Everybody is asking for a pic of an unsolvable puzzle, but there hasn't been one yet. I haven't had it happen to me, and I've done many hundreds of locks. With this game, who knows. Could be another a bug.
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#102 | |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
Casino cash: $1363592
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Quote:
Just my initial impression from reading this thread and hearing other comments here and there, it’s as if Bethesda said “How can we take our basic game design and make it more complicated?”
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Gary |
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#103 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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I've finally got shipbuilding down to the point where I can do it competently. It's still twitchy and annoying, but ultimately worth the effort. I haven't built a ship from scratch yet, but I have altered the shit out of a couple of them. The last one is a Class C that I bought in Akila that had an interior layout like a maze initially. I streamlined it so all the important stuff is easily reachable, but it's still a work in progress. And of course all my ships are decked out in Chiefs colors.
![]() The last thing I still haven't really done yet is outpost building; I did build some dogshit little iron producing post, but haven't visited it since. Tough assignment for the crewmember I stuck there, mainly just to get him off my ship. I'm still working on leveling up to the top of weapons and spacesuit modding, but that will be next. I plan to address it quickly in my next playthrough. |
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#104 |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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All the weapons for the ships are just personal preference.
Disruptor 3300 particle beam wins the game. Put 4 of these on your ship, boost out to 4k meters from your targets (weapon says 3500 range, but it still hits at 4k because Bethesda). You can literally murder level 100 ships with this at level 10. Put 2 points in piloting to enable thrusters, and win. At 150 speed and 100 mobility, it does not matter what shield you have because nothing is going to be able to reach you. Start massive shitfight with any level ships. Boost out to 4k range, then while going your normal top speed of 150 unboosted, hold thrusters and spin camera and reverse away from the fleet at 150 speed, while holding the thruster button down and holding fire button down on your max power particle beams, and watch everything within 4k meters simply melt in a matter of hits, and the power levels come rolling in. If some ships begin to get into the 3k range to hit you, simply boost away to 4k range, reverse thrust and repeat. There's literally ZERO reason to use any other weapon once you get the disruptor 3300 available for sale at New Atlantis. Maybe buy an EM weapon in case you get bored of slaughtering and want to dock with a ship to steal it.
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#105 | |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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Quote:
1. The picks are a puzzle. If you've ended up with a single slot ring and no pick, it's because you've previously slotted a key that would fit, but you did not examine what would happen if you slot that key. You need to ensure that when you're slotting keys, that the open spots left after will match keys remaining. On level 2 of security, keys will turn the ring blue if they will fit, and turn the ring white if they won't fit. Just because it turns blue, doesn't mean that's where it goes, unless all the other rings turn white. Then it's a matter of making sure that key only fits in one spot. If it fits in multiple spots on the same ring, you need to see which remaining picks will still work after you slot that key. Once you get to level 4 security, you can actually remove keys in the list that will fit, but are not needed because they end up screwing you over at the end. 2. Difficulty, all you need to do is set the game to VERY HARD before you land on a planet. Once you land, all loot drops and weapon rarities will be boosted, because the area has loaded at the very hard setting. Simply revert the game back to very easy if you like, and easily faceroll all enemies and have the best chance at legendary loot spawns despite having zero challenge.
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