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I'll be back.
Join Date: Nov 2002
Casino cash: $3430478
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Starfield (Skyrim in Space)
Let's gooo! 11-11-22
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Posts: 284,726
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#151 | |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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Considering just paying off the bounty so they stop appearing. Yeah it's a known issue whether intended or not, that if a ship on the ground had bounty hunters coming after you, for some reason you always get the message " You are not authorized to pilot this ship" Even after they're all dead. I did however finally steal myself a Starborn Guardian ship. Go to Neon and buy about 10-15 Aurora, and then either create or buy a couple of Amp. When you land on a planet, as soon as you hear the ship roar, overhead, signifying a ship coming in to land, make a save. Then pop Amp, and pop Aurora, and keep aurora up constantly for the slow time. Pop phased time also if you have it. Aurora lasts about 8 seconds, so it's good to hot key. Amp lasts longer so you should be good on that. You need to reach the Starborn ship as it is landing, and reach the door before all of the crew get out. This makes the door accessible, and you can just take the ship to a ship vendor and register it. If you don't quite make it just reload your save and try to get there faster. Skip packs work well for this if you're only using a basic.
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If shit could shit, it still wouldn't be as shitty as this sig. |
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Posts: 6,945
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#152 |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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**** this game.
Ryujin Storyline is bugged out because the guy I have to talk to on one of the final missions spawns outside of the play area and not inside the news building where he should be. Entire faction questline done for absolutely nothing.
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If shit could shit, it still wouldn't be as shitty as this sig. |
Posts: 6,945
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#153 |
WhatUneed2Hear
Join Date: Feb 2002
Location: AllSoulsMatter
Casino cash: $1493181
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Waiting for the modkit release before I jump in, most of the mods are cosmetic..meh
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"Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about, seeking whom he may devour" Peter 5:8 "Surely your turning of things upside down shall be esteemed as the potter's clay" Isaiah 29:16 "Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me." Revelation 3:20 |
Posts: 44,866
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#154 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Since I got the ship capture thing working again, my only mission in Starfield life is making new ships. Period. Everything I do builds toward that goal. All I do is this: 1. Fly pirate destroy missions, either killing or capturing ships. 2. I pick one to set aside for a Class C upgrade, and sell the rest. 3. I do random raid quests to gather shit to sell. 4. I spend days in New Atlantis selling my shit. 5. Occasionally I'll add shit to an outpost that I visit to get a new mission, go on the odd EXP-farming safari, hire a new follower for an outpost, or tweak an existing ship, just because I can. 6. When I amass around 700K credits, I build the new ship, each one different than the last. 7. Then I start all over again. That's it. I don't give a crap about the main quest or the jump-through-hoops side quests. Sergeant Yumi has a better chance of finding a space unicorn than ever seeing me again, regardless of how many New Atlantis flatfoots tell me that he's looking for me. I ignore my space wife when she tries to give my a ****ing aromatic space leaf; she exists only for fire support and EXP bonus ****s, although I do flirt with her occasionally. I have long since maxed out my piloting skills, so I banished that nasty creep Barrett to a distant outpost that I don't ever visit. I would do the same with that weepy redneck douche Coe, but even if I send him away his ****ing brat stays on my ship forever, so there's no point to it. I've gotten pretty good at avoiding game bugs. The main thing is quick saving prior to boarding a ship in case the game wigs out; I've noticed that the bulbous-looking Taiyo based ships tend to have the most issues. After capturing one recently I noticed that my ship inventory had blipped out, so I went back to quicksave, transferred all 8,000 pounds of shit to myself, then put it back into my homeship with no further issues. **** you, Bethesda. I guess I'll keep doing this until I finally get bored with it, but I'm not there yet. This is the Constitution, the coolest ship I've created so far. ![]() |
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Posts: 119,694
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#155 |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $1028919
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Yeah, this is definitely the worst bunch of NPC teammates in any Bethesda game. Most of them are just annoying as hell. And collectively they are just way too "Goody two-shoes." There really needs to be an HK-47 type teammate that you can go do evil stuff with and not put up with constant whining and threats to leave.
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Posts: 48,117
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#156 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Quote:
But yeah, I agree the followers in the game are pretty lame. The best one is Andreja, and unfortunately in my current playthrough she's dead (I was hoping that if I saved Sarah, Barrett would die - didn't work). Barrett is the worst NPC follower in Bethesda history and it's not even close. He's basically a creepy gay sexual predator version of Preston Garvey. Ugh. When he says "I have something for you" it makes my skin crawl. I'd sooner have Jar Jar Binks as a companion. Sam Coe is basically a redneck version of Carth from KOTOR, mopey and whiny BUT ALSO with a mouthy brat in tow (I hate kids). ![]() ![]() |
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Posts: 119,694
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#157 | |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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I spent the majority of my 100 hours playing this game grinding to 60 to unlock all ship parts, and then building ships. I've got a Millenium Falcon, Ebon Hawk from KOTOR, and Serenity from Firefly. I turned the Mantis quest reward ship, the Razorleaf into the Batwing. It's cool because the Razorleaf has a perk where evil enemy ships have a chance to flee when they see it. So turning it into the Batwing was a no brainer. My other 6 ship slots serve as placeholders for ships I steal and one slot is reserved for the next build. Until all the stupid quest breaking bugs get fixed I'm done with anything besides tinkering and collecting money to further the hobby.
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If shit could shit, it still wouldn't be as shitty as this sig. |
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Posts: 6,945
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#158 | |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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I guess I could keep improving outposts, but I just have no interest in it. The logistics of linking stuff is just too much of burden and isn't fun at all. I make sure my existing outposts are staffed and protected by turrets and security robots and other than that I leave them alone. When I need to make new meds I just go to my main base. The meds that slow time are really cool for combat when I'm going up against the main boss or get dogpiled. Eventually I may wax one of my existing outposts so I can build a new one in deep hostile territory, but I'm worried that might introduce more bug issues. For now I'm content just doing what I do. Still can't get mods to work. Vortex sucked for my other games and is absolutely useless for this one. |
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Posts: 119,694
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#159 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Just hit level 100. Still doing to pirating the pirates thing and using the plunder to upgrade stuff. Although at this point I'm pretty much tinkered out. I've sold twice as many modified ships as I still have in my fleet. I've got bulky tanks, mid range stuff, and this nasty little Class B bastard which lays waste to everything. 180 speed, 97 mobility and 11 turret weapons. I use it to wipe out all the Crimson Tide assholes around Kryx to farm experience points.
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Posts: 119,694
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#160 |
Needs more middle fingers
Join Date: Mar 2005
Location: San Diego
Casino cash: $3303063
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Keeping up on this thread and it sounds like it's gonna be a good idea to give this game a year or two to marinate.
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Life is like a dick. Sometimes it gets hard for no reason, but it can't stay hard forever. |
Posts: 65,378
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#161 |
Veteran
Join Date: Sep 2013
Location: Central Florida
Casino cash: $459080
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Posts: 3,745
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#162 |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $4082912
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Well. ****.
I wasn't going to mess with the ng+ stuff, and just build ships, but now I have a ****ing bitch bug that makes my ships not render anything except the connecting pieces, and the pilot seat. If you go straight to cockpit it can still fly, albeit a giant mass of connectors is all you can see. If you try to get up and walk around the ship, you instantly fall out, due to nothing being rendered. So like if you dock at a starstation, and returning to your ship you press enter instead of cockpit, you just fall out into space. In the ship builder, all parts are rendered. Then you leave that screen and look at the spaceport, and it's still a half invisible shitload of ****. So I went into ng+ which gives you a starborn armor and starborn ship and essentially resets everything but your level and perks. You can skip story to speedrun artifacts, and collect whatever powers you liked again to make them stronger, and then repeat. Each time you finish, your armor and ship are upgraded the next time through. The ship maxes out at 6, but the starborn armor improves all the way to 10. You also start to see some really wierd shit taking place, like running into an evil variant of yourself, evil companions, one dimension has Constellation all made up of variants of yourself. It's pretty crazy and does help somewhat to break the monotony of repeating 25 fetch quests 10 times over.
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If shit could shit, it still wouldn't be as shitty as this sig. |
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#163 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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Eww, that sounds nasty. I would definitely go back to a previous save, no matter how much stuff I lost. The worst ship bug I've encountered involved the game rendering one of my coolest ships unusable - wouldn't appear on the landing pad when I switched to it, and I couldn't work around it. If I tried to fast travel to it, the game said fast travel was unavailable. Just ended up selling it.
I'm up to 107 now and I'm about ready to start over. I may go the NG+ route, simply because my accumulated skills are as important to me now as my stuff. I've got pretty much all of the useful ship skills maxed. I absolutely loathe the Guardian ships, but it wouldn't take me much time to get a different one, and I now know how to turn even a Class A ship into a death machine. Regardless of the route I go, I think next time around I'm going to try to focus on outposts now that my understanding of how they work has moved somewhat above rudimentary. |
Posts: 119,694
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#164 |
Still Lurking
Join Date: Jul 2004
Location: East Texas
Casino cash: $3353790
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So if you are building ships, here are the best weapons.
Particle beam is your best choice since it damages both Shield and Hull. Vanguard Obliterator Autoprojector. You gain access to these once you complete the Vanguard questline. They are only 2 power so you can actually mount 6 of these on your ship. Also they are class A so you don't need super starship design skills to use them. PBO-175 Auto Helion Beam. This is a Class B weapon and you need Starship design 4 and level 48. uses 3 power so you can mount 4 For your 3rd weapon I would recommend a Turret Particle Beam. All the good Turrets are Class C weapons though. I run the PBO-300 Auto Alpha Turret So the first 2 I listed are manual firing but they have a very fast fire rate. So you have 10 weapons firing along with the 4 other turrets and you just melt stuff. You don't have to go into multiple different Laser Beam, Projectile or Missile Skills and just stick to Particle Beam and venture into turret weapons later on. I believe Reddit has a DPS Calculator for weapons system and those stand out. |
Posts: 1,064
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#165 |
WE ARE THE CHAMPIONS
Join Date: Aug 2000
Casino cash: $1843385
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In the little over a half hour since my last post, the game just went to hell on me. Started crashing between area loads. I just completed the whole goddamn NASA quest, and then it crashed when I was leaving the facility and now I have to do the whole ****ing thing over. Or not.
I think I'm just going to start over. **** you, Bethesda. ![]() |
Posts: 119,694
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