Quote:
Originally Posted by Laz
kinda stinks that mage stuff has magic and willpower requirements to use. It doesn't allow you to go full blood mage. Heck some of the blood mage specific armor has willpower requirements.
doesn't really make sense imo
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You should be okay if you focus on magic and split your secondary points between will and con. You really don't need that much con - you'd want to focus on items that increase your Blood Magic, like the Ring of Transitional Power, Ring of Ruin, Talisman of Saarebas, Hands of Fate, Voracity, etc. Equip enough items of that variety, and you're getting 7 or 8 or 9 mana for each point of health. I set up Merrill as a blood mage late in my first play, had I think 4 +blood magic items, and she was just a beast. I wouldn't even see a change on her health bar when she cast chain lightning...
Although that said, I wouldn't become a blood mage until 14. By that time you'll have enough attribute points to spread around. I'd be a regular mage up to that point, I can be more powerful at a lower level (Blood Mage is not conducive to power at a low level) and then respec into Blood Mage with a Maker's Sigh once I get the second talent point.
(Along those lines, I've used Merrill on my 2nd play through, again as a Blood Mage, and she really has seemed kind of weak until the last couple of days, now that I'm 15+)
General mage hint that I'm not sure everybody knows: use new staves when you get them. Your base spell damage is calculated by a combination of your magic stat and your staff's base damage staff. So sticking with a lower level weapon because it has nice stat boosts or rune slots actually weakens your spellcasting...