For the multiplier concept I proposed, I was thinking...
RD 1 = 1x or 100 pts
RD 2 = 1.2x or 120 pts
RD 3 = 1.3x or 130 pts
RD 4 = 1.4x or 140 pts
RD 5 = 1.5x or 150 pts
RD 6 = 1.6x or 160 pts
RD 7 = 1.7x or 170 pts
If you have a guy in say round 3 but he goes in round 4, then you’d get 50% of the points for the round he went in, which would be 70 points. If you picked the guy in round 3 but he goes in round 5 or later, then you'd get 25% of the points for the round he’s chosen which would be 37.5 points using Rd 5 as the example. This would maintain the difficulty of the pick 3 concept. I’m using rounds for simplicity in this explanation, but to clarify what I mean is picks… if you chose a guy at the top of the 7th and he goes in the bottom of the 7th, that’d be 25% because he went two picks away.
But I think either works as a solution, or both which I think might be the answer. Adding the additional selections would make the game more fun maybe bc we’d hit on more selections theoretically.
Not trying to complicate the concept, just tinkering a bit.
Anyone else have thoughts on this?
Last edited by Couch-Potato; 03-26-2025 at 05:39 AM..
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