Quote:
Originally Posted by htismaqe
The difficulty stuff doesn't bother me. I spent hours playing one area in Mass Effect 2 on the hardest difficulty (you know what part I'm talking about if you played the game) just to make sure I got my platinum. It's the out of place puzzles and platforming that bug me in an RPG.
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These elements are exacerbated by these games as well, because for a pair of games that supposedly encourage exploration, it sure loves to punish you for it.
You'll be confused, and roadblocked quite a bit simply because you don't have an ability that you have no idea about.
Example: I'm running around and I see a health upgrade and lootbox behind a rayshield. Common sense would state that you should find tbe power source, or activation switch to disable the barrier so you can enter.
Lol. After 20 minutes of finding NOTHING that powers this thing, or an alternate way into the room, the game taps me on the shoulder and says "we don't do that here."
You see, I completely wasted my time here, because later in the story, Merrin gives me one of her little magic voodoo toys, which magically allows me to dash through these barriers.
Yes. Don't concern yourself with how the entity that put this barrier up gains access, that doesn't matter.
You're magic now.
Youll see floating buoys in the air that you should easily be able to grapple to, but ah ah ahhh..../fingerwave. Not right now.
See, we only have 3 and 1/4 locations for you to play in. (Coruscant is woefully small, and confined to the spaceport) so we're not going to be able to allow you to just access what you should be able to the moment you see it. You'd have no reason to come back and slog through these areas again.
We need to hold these abilities as milestones in story progression, so that much later on, you can try to remember where it was you saw that area you couldn't reach, and wander around aimlessly for more time.
You'll be forced to revisit the same locations again as filler content, all for the super important find of paint schemes for a weapon, or clothing items you'll never wear, or to unlock a door with a boss that theres really no reason you couldn't have fought this thing first time through.
Padding, filler, with a small stretches of great action.
It's like the equivalent of 90s WWF Ultimate Warrior. For every blood pumping adrenaline fuelled 60 second entrance, you have 3 minutes of terrible wrestling lmao.