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Old 08-05-2023, 10:04 AM   #3373
Loneiguana Loneiguana is offline
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Join Date: Nov 2012
Location: Jefferson City
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Quote:
Originally Posted by tredadda View Post
Very good review and thank you for that. Some questions, you mentioned wandering too far and getting into encounters that you weren’t ready for, how easy is it to do there? Does the game try to steer you into areas comparable to your level while giving you the freedom to roam? Also do enemies scale with you? I have never played a Larian game, so not sure on how they do that.

Also from a review I saw on YouTube they mentioned magic takes a while to recover and you have to rest a long time to do that. What’s that dynamic like? What I mean is when it comes to resting, is it a relatively easy thing to do? If not, how prohibitive is it for magic users? Not sure if you are far enough to answer yet and again, appreciate the review.
I find it fairly easy to do until you get a bit use to Larian Games and how they structure their quests. For example, in divinty orginal sin 1, just leaving by one side of town immediately put you a fight above your level. You go out on the other side of town, and you do fine.

I'm kind of getting that feeling here. I went out to explore when I should have stayed and talked and finished some quests in the starting hub. A few levels means a lot.

So far I wouldn't say fights are numerous, so no frustration running into level 5 enemies at level 3. Only downside was going back across the map. There is a way point system, and I need to better learn it.

If you pay attention to your quest log and dialouge, the game will steer you where you should go, but it also doesn't not care one bit whether you do. It has a lot of freedom.

No scaleable enemies.

The magic system is DnD, pathfinder. You have x number of spell slots, which equal 1 use. So, if you want to cast grease more than once a rest, you have to slot it again. It can seem restrictive at first and in early levels, but you learn to work with it. You gave zero level spells that you can cast unlimited. Also, scrolls and potions.

You get more spell slots as you level up.

Resting takes you to your camp. Not sure on all the mechanics yet, outside party control and talking to your followers. Need supplies to rest.

I don't think you can spam resting like on older dnd games, but there also isn't a timer countdown on some quests, nor tracks time of day as strictly as the pathfinder games.

Like in pathfinder, I'm hoping there are some feats and equipment that gives you extra spell slots.
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