Art Director for Legend of Zelda: Tears of the Kingdom, Satoru Takizawa said in an interview:
"Making a "wide variety" was pretty challenging. The four Divine Beasts were the dungeons in the last game, and they shared similar designs. This time, the dungeons are huge and each carry their own regional look and feel, just like traditional The Legend of Zelda games. We think they will provide a satisfying challenge for players. They were certainly a challenge to develop."
Tomorrow night hype!!!! Just watching the trailer you could see what looks like bosses like the three headed dragon, the flying serpent in the clouds, the giant golem coming out of the wall.
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