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Originally Posted by DJ's left nut
So I've never played the game.
Is that why this has the feel of just another zombie show?
Because this seems like a paint by numbers zombie show. Tortured protagonist w/ a young ward who holds the key to a 'cure' that he has to protect and guide to...wherever. And along the way he'll encounter sorta episodic 'hazards' that make the job seem far more complicated than it appeared at first glance...
So we just sit back for 10 episodes and wait for the twist that yields a second season.
Rinse/repeat.
Don't get me wrong, these are a couple of great actors and the visuals seem like they're going to be excellent. But this strikes me as a path VERY heavily traveled to this point so I guess I'm just a little perplexed by why this should be seen as a world apart from what we've seen before.
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I've been curious to see how well they can build suspense and drama with the series over a full season or more.
Because the beauty of the game at the time was that it WASN'T some traditional zombie game. You didn't run around with a shotgun blasting hoards of zombies in the face.
The game was a story driven, tactical "stealth" game. Shooting guns, for the most part, made shit that much more difficult. The idea was to sneak around. Rather than a shotgun blast to the face, you'd throw a can off to the distance to distract them so you could sneak by in the dark. You spent much of your effort NOT making a sound, and instead attacking with tact. Not that you COULDN'T go guns blazing, but you were often limited in ammo and like i said before, you'd attract the attention of more "zombies" thus making it that much more difficult.
The game was a success because the suspense and thrill was built into the gameplay, and the story itself really made you feel for the characters. You'd wait by a doorway as a "clicker" slowly shuffled about, hoping not to get caught.
How they'll translate that tension into film? No idea. Im only halfway through the first episode.