A.R. 8.90 INTENTIONAL GROUNDING—SPIKE TO CONSUME TIME First-and-10 on B30. The game clock is stopped with six seconds left in the first half. QBA1 takes the snap and immediately spikes the ball into the ground to take one second off the clock so that a field-goal attempt will run out the clock. Ruling: Half over. Intentional grounding and a 10-second runoff. A QB can only spike the ball to stop a running game clock. An attempt to take time off the clock is intentional grounding.
This is an approved ruling, so it seems it is in a rulw book. However I don't think the utilization of this ruling today was in the spirit of the initial rule. It seems like a team spiked the ball to run time off the clock so that the time would expire during the ensuing field-goal
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