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Hopefully EA wants my money, we shall see. |
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F1 manager is free on epic
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and i still have 15% of a planet to explore LMAO do NOT miss this one nerds :clap::clap::clap: |
Jedi Survivor is free on PS Extra for the PlayStation gamers.
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Was hoping part 2 would have coop but nope, still my favorite deck builder game. |
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Hopefully this has a US release. |
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welp, 97.5 hours and i'm done
got all planets to 100% except koboh at 99.6% and don't care to grind all these 100% maps trying to find some stupid spot i missed saved the bounty hunter questline for last and the ending was amazing... https://i.imgur.com/rWNtwq1.jpeg NEXT: Metro Exodus! |
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This is $12.49 on Steam right now, a steal if you ask me. Really fun combat and no longer an MMO |
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Move over Diablo and POE2, LE is back Bigly! |
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Anyone play the first game? It was an amazing co-op experience and this one looks even better! <iframe width="800" height="600" src="https://www.youtube.com/embed/YLgTkasVIGI" title="Launch Date Announcement Gameplay Trailer | Revenge of the Savage Planet Official | IGN Fan Fest" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> |
About halfway through Stasis: Bone Totem.
The game is utterly horrifying in a beautiful slow-burn sort of way. No jump scares. Just slowly unpeeling an onion and every layer is more horrifying than the last. |
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World of Tanks and POE 1 & 2 have been my only games for years I'm thinking about adding Age of Mythology to my rotation though |
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https://i.imgur.com/5OterQh.jpeg https://i.imgur.com/9VPFDQc.png https://i.imgur.com/wUL3KOp.png https://i.imgur.com/KysC8MY.jpeg |
<iframe width="800" height="600" src="https://www.youtube.com/embed/6A39GSpVZSI" title="Expedition 33 Hands on Preview" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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An Open World Survival Terminator game? HELL YEAH
https://store.steampowered.com/app/2...tor_Survivors/ https://static0.gamerantimages.com/w...575bfd04a7.jpg <iframe width="1280" height="720" src="https://www.youtube.com/embed/LepEDOgw0Ec" title="Terminator: Survivors | The Aftermath Trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> |
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I'm super grateful for the fast travel added to the game, because seriously F whoever thought that the God damn play area should be one annoying mystery after another you need to solve just to progress to the next area/room. Like, God ****ing damn that shit. The game in 5 parts us essentially 1 part being a badass Jedi Knight, 2 parts where the mother **** do I go/what the **** am I supposed to do, and 2 parts repeatedly falling during annoying ass platforming segments. Just didnt have the patience to go find all the crates and scans with that game design and same tragi comic excuse for a map. I probably could've cut multiple hours of playtime out I I'd just looked up YouTube videos anytime I got stuck, but I genuinely wanted to see how long it would take a pretty steady gamer like myself to figure it the **** out. Super disappointed that meditation training upon story completion was excluded from this game. The ability to pick up and play combat challenges and boss rushes was an incredible reward at the end of Fallen Order. At least the story was worth the aggravation. |
I hate it when you're hours into a decent RPG and they decide it's time to do Super Mario platforming shit.
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I mean, both the games in the series are like that from the beginning.
If you don't like doing a lot of jumping don't play them LMAO For my part, that shit was fun as ****, because by the end you can practically fly places. |
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Huge update, so much new stuff added it's hard to keep track of all of it. |
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You will regularly hit snags in progression, requiring you to scour the entire immediate area to try to figure out what you're supposed to do. Example: Ok, wall/door blocked. How do I break this? Ahh. Early on, I used a roller mine enemy to break one of these. *runs a few hundred yards away from puzzle* Hmm. Don't see anything. That blown out dead end factory looks interesting though..... Off in the back corner there's a terminal to hack, and it spawns a roller mine. Ah. Ok. So now, we just make this thing chase us a few hundred yards then we can use it to destroy the barrier, just to get to the next area. Now THIS is STAR WARS!! **** off. This is one of the more simple solutions. It can get pretty ridiculous with side quests, yanking orbs on walls that activate timers that have to be activated in a specific order, all while point launching and jumping in a mad dash to navigate the puzzle before the path resets and the orb is blocked and you get to start all over. The only saving grace is that Respawn KNOWS that it sucks, and so falls don't kill you and send you back to your last meditation point. They put you right back where you fell from. Like, when I think Star Wars, this just isn't what I want to be doing. The setpieces and boss battles are phenomenal, I mean, just imagine if they focused on providing more of that instead of wasting all those hours designing the most annoying ****ing playspace and worst possible map you can imagine. Check the comment section of any walk-through for these games, and it's a literal hate rape of the game design being so poor. Like, are there really people out there that get excited for open world puzzles? I've literally never seen one of these and thought oh **** yeah here we go boys! |
Oh no, you have to use your brain!
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Like, create a franchise called Star Wars: Jedi Trials if you want to riddle your game with dumb shit like this. |
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The platforming is terrible and feels completely unnecessary. It's like one of those Mario levels where you're jumping from one disappearing platform to another, and you die 18 times in a row on the same spot while internally rage screaming. But add to that the Souls-like format where every time you retry it, you've got to fight the same enemies you already defeated. And it's so weirdly unbalanced at times that even a couple small creatures running around will kill you multiple times in a row in embarrassing fashion. You being a Jedi with the most deadly weapon in the universe. I ended up just going to Youtube and watching the entire walkthrough. |
I'm so glad I have zero interest in Star Wars IPs. This game sounds frustrating as ****.
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I have both those games and didn't pay for them, this conversation is not making me want to play them...
Guess Lego Star Wars it is. |
Yeah, I have no idea what y'all are talking about. The platforming gets to be tedious at some areas but the map is pretty easy to figure out and it outright tells you when you aren't able to go to a spot yet.
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The worst part of the whole game was the open area on Koboh slowing the frame rate to an absolute crawl at times. That got super obnoxious at times and a couple of the fights are just blatant artificial difficulty bullshit.
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It's like, tell me you don't know how to scale difficulty without telling me you don't know how to scale difficulty lmmfgdao. |
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I had no issues running the game at 5k2k on an i9 with a 3070 Ti, details mostly maxed. I got best performance setting everything to Ultra and turning on DLSS to balanced mode. |
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<iframe width="800" height="600" src="https://www.youtube.com/embed/3uVhAA2F_zw" title="Chernobylite 2: Exclusion Zone: Early Access Launch Trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
This looks cool but mixed reviews on Steam, launched yesterday. Early access might be fun to watch this grow. <iframe width="800" height="600" src="https://www.youtube.com/embed/UEnyButPYco" title="Chernobylite 2: Exclusion Zone – 15 Things You Need To Know Before You Buy" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> |
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Agreed. They’re not much different than the recent tomb raider games, and I thought those were great |
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Its the idea that damages scaling is so out of whack, that I'm supposed to believe that a turkey, can charge into the kneecaps of a Jedi Knight and kill him instantly. So listen, we're all aware of your Star Wars fanboy status, and I don't expect you to change your views on anything about the game. However, even the most stalwart defender of this product has to pause at the amount of damage inflicted by a 5 pound bird. It's hilarious. Don't get hit a single time, or die. While this game tries quite desperately to be Sekiro with its combat, it is nowhere near on par with FROM Softwares ability to develop insanely difficult but fair combat. FROM games can be completed in their entirety without taking a single hit, they are crafted so well. The Happy Hob livestreamed the "soulsbornekiro" run of all games played one after the other, starting over from the first game if he took a single hit. I don't know how many times I've been damaged by some bullshit enemy encounters on this game, some rushing in from off screen. |
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If you would read the lore you would understand why the turkey is deadly.
https://i.redd.it/0phgbbved2ya1.jpg It's basically a sawed-off velociraptor. They aren't hard to dodge. Also, you can literally just shoot them and they'll drop dead. LMAO Basically, you suck. Also, it's kind of meant to be funny. |
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Edit: Spawn of Oggdo had some insanely bad hit boxes on a couple attacks. Those have probably been addressed so it's probably not as bad as it was at launch. |
you whiners are really gonna love taking apart outlaws when i say how much i love it, because i will LMAO
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Their idea of max difficulty is simply kill you in one or two hits with literally every single enemy type in the game. It's the laziest shit you can do. Not change the types of enemies youll face, not change the aggressiveness of the enemies, or number of enemies, no, it'll be the same vanilla shit with turkeys that can kill you in one or two hits. Your silly blaster defense is hilarious. Why the **** would I use a blaster when I have a lightsaber and the equivalent of telekinesis? First answer is probably to cheese the bullshit double oggdo fight with blaster stuns, because the only thing better than dying in 2 hits is having two oversized enemies with inconsistent hit boxes and attack patterns kill you ten minutes into the fight with some completely ****ing random, unpredictable bullshit. Fantastic game design, to be sure. If I need a gun to deal with enemies in a game featuring the equivalent of a telekinetic samurai, that traditionally uses lightsabers, then the game design has massively failed out of the gate. No bullshit though, Force Unleashed did force powers infinitely better. Grip was absolutely amazing. These games are so devoid of good force powers that they utilize the force meter to execute strong melee attacks instead of you know, using the force. As for Outlaws, haha nobody is playing that piece of shit but you. |
You want force powers to be OP cheese bullshit that's nothing like the movies LMAO
Did you even TRY using force lift and slam on enemies? Those aren't melee attacks. Absolutely hilariously fun to suspend enemies in mid-air and then **** with them. What about using the mind trick on enemies to make them fight for you? Another joy that you apparently didn't experience. Keep in mind Cal Kestis is BARELY a Jedi knight. It wouldn't make sense for him to be able to shatter droids or whatever the hell OP nonsense you did in Force UnlASSed. That game was stupid. |
And why the **** would you use a blaster? Because it's FUN?
https://i.redd.it/fmnrlu2k6bi11.jpg Again, this is Cal Kestis. Not a Jedi Master. |
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Killing stormtroopers still isn't as OP as that Force unleashed shit. Come on man.
He doesn't need a shitty blaster, but apparently you do, since the chickens keep killing you LMAO |
The difficulty stuff doesn't bother me. I spent hours playing one area in Mass Effect 2 on the hardest difficulty (you know what part I'm talking about if you played the game) just to make sure I got my platinum. It's the out of place puzzles and platforming that bug me in an RPG.
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You'll be confused, and roadblocked quite a bit simply because you don't have an ability that you have no idea about. Example: I'm running around and I see a health upgrade and lootbox behind a rayshield. Common sense would state that you should find tbe power source, or activation switch to disable the barrier so you can enter. Lol. After 20 minutes of finding NOTHING that powers this thing, or an alternate way into the room, the game taps me on the shoulder and says "we don't do that here." You see, I completely wasted my time here, because later in the story, Merrin gives me one of her little magic voodoo toys, which magically allows me to dash through these barriers. Yes. Don't concern yourself with how the entity that put this barrier up gains access, that doesn't matter. You're magic now. Youll see floating buoys in the air that you should easily be able to grapple to, but ah ah ahhh..../fingerwave. Not right now. See, we only have 3 and 1/4 locations for you to play in. (Coruscant is woefully small, and confined to the spaceport) so we're not going to be able to allow you to just access what you should be able to the moment you see it. You'd have no reason to come back and slog through these areas again. We need to hold these abilities as milestones in story progression, so that much later on, you can try to remember where it was you saw that area you couldn't reach, and wander around aimlessly for more time. You'll be forced to revisit the same locations again as filler content, all for the super important find of paint schemes for a weapon, or clothing items you'll never wear, or to unlock a door with a boss that theres really no reason you couldn't have fought this thing first time through. Padding, filler, with a small stretches of great action. It's like the equivalent of 90s WWF Ultimate Warrior. For every blood pumping adrenaline fuelled 60 second entrance, you have 3 minutes of terrible wrestling lmao. |
Dude just likes to bitch.
Coruscant is NOT just the spaceport. You were in the meat packing district and residential rooftops FFS. |
The map outright tells you when you can't access an area yet. Red means you can't. Yellow means you can but haven't yet. Green means you have.
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Coruscant is a nothing burger location, period. |
Nerds
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You'd go to McDonalds, order, pay and then whine that their burgers aren't any good. |
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Again, nobody is trying to change your mind here. My posts are addressing normal gamers who are looking for what the experience is like, from someone not wearing rose colored glasses. You hilarious disputing of what I posted with "dude just likes to bitch" when I talk about how small Coruscant is, only to come back and post HURR DURR ITS NOT INTENDED TO BE, IT'S JUST A HUB is one of your better faceplants we've seen. Suffice to say, your view of the game is not objective, and you'll attempt to shout down or justify even the most valid criticisms, so what you say needs to be taken with a big block of salt. Game has some great setpieces, lightsaber bosses are on point again, and the story was worth the bullshit you have to do to see it, but just barely so. I say that as a pretty avid gamer with the skillset and just enough persistence to see it through. I can easily see this game beung switched off and never returned to by more casual players, because slogging through bullshit isn't why people play videoganes. |
Dude would order DoorDash and complain about the delivery fee.
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It's another instance of a modern game being outshined by products made two decades prior, and the worst part is that it's made by the same damn company, Ubisoft. You'd think a company that produced one of the greatest stealth franchises in gaming, Splinter Cell, would be able to produce quality stealth gameplay in a modern Star Wars title, but in this case, you'd be wrong. |
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I think you might be overthinking gaming just a bit! [emoji14] |
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. Wish I could go fire the guys and get the guns or whatever works but I am stuck just getting carried |
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No, there's no overthinking or exaggerating here. Clay shit on the force grip from force unleashed, because there wasn't anything like it done in the films. All while completely ignoring the fact that from the beginning of the game, all you need to do is activate the "super" and the world around you slows to a crawl. Literal volleys of blasterfire from heavy troops hangs in midair, and if you so chose, could run circles around it. For reference, it is very similar to what the Quicksilver character played by Evan Peters experiences in X Men: days of future past with the world coming to a standstill, while he casually goes about his business. Later in the game this power is enhanced, making it even more op. Even though nothing like this vulgar display of power was done in any of the Star Wars Films, Clay in hypocritical fashion, has zero issues with this power being present in the game. Grabbing up to 3 stormtroopers and toying with them as they are suspended in force grip= stupid and op. Slowing time to murder entire platoons faster than a speeding blaster bolt= perfection. Lmao. |
It was also just a really stupid comparison. Force Unleashed is a fun little canon divergent pure power fantasy game about a Jedi that was min maxed to be OP as **** by Vader to kill the Emperor. Jedi: Fallen Order and Survivor are way more grounded stories about a Padawan growing after the fall of the Jedi Order.
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How crazy of me to want to use the force to throw objects, and people. I mean, lift a a whole group and suspend them in the air harmlessly? Sure sure sure, you can totally do that, AND you can also very roughly place all of those enemies you lifted on the ground with "slam" and give them the damage equivalent of a hangnail, But you're just not quite strong enough to be able to manipulate a couple storm troopers or droids at will for some humiliation before hilarious demise. You can snap your fingers and turn into The Flash though, its a power that most Padawans recently reconnecting to the force can do, so think nothing of that. Lmao. Do you hear yourself? |
I dunno, isn't that from the 2nd game? At that point he's been training for 5 years and is clearly way more advanced than he was in Fallen Order. Outright wrecks one of the main antagonists that he could barely touch in the first game in the first 5 minutes, and the power only becomes truly OP when he's tappng into the dark side.
Edit: ah, right, he does do it in high stress during the first game. |
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My point stands. Was the game fun? Yes
Don’t care about lore being perfect as long as the game was fun. Different strokes and all that. |
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Congrats. For players wanting a traditional Star Wars game, (not Tomb Raider cosplaying as Star Wars), no the game was not fun overall. It has fun moments, but far more slog than fun. It has objectively boring force powers compared to other games, and the finite moments of fun come between slogs through menial bullshit. I'd repeatedly stated the setpieces and boss battles were cool, and the story was worth the aggravation to see it through, but just barely. When mentioning a fun power from a previous game, the whole "it wasn't in the movies" squee took place, even though Cals ability to turn into Quicksilver wasn't in any films either. Try to keep up with the conversation here. |
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I sure don't remember any Jedi going Days of Future past on any battledroids. |
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It has excellent reviews. 85% on Metacritic. One of the best Star Wars games, ever. You're just a hater. |
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