keg in kc |
04-12-2011 03:38 PM |
Quote:
Originally Posted by Pants
(Post 7557986)
I payed it a long time ago and I remember enjoying it immensely. I think it was because they managed to create an extremely fleshed out world as their setting. Dragon Age feels very fragmented in the way questing and zoning is done and how the story is told. I think The Witcher almost did in a fantasy world what Mass Effect did in the Sci-Fi world. As far as writing goes, you can't really expect Bioware level of writing from an tiny studio in Poland. Bioware writers were probably doing their thing before the developers even knew what an RPG was.
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The Witcher was more fragmented than you may remember. There was a linear progression from area-to-area (divided by chapter) and you had next to no control over where you could go. It was much more like Dragon Age 2 in that regard than Dragon Age: Origins, where you could do the main quest areas (each of which took hours) in basically any order you wanted.
I think, in the end, Knights of the Old Republic did a much better job in 2003 of doing the kind of things with story, world and gameplay that The Witcher was trying to do in 2007. Again, I think the only thing The Witcher really had going for it at that time was that it was a fantasy setting, and there just weren't a lot of fantasy RPGs out there.
I also think it helps that the game it was most often compared to at the time it came out was Oblivion, and when compared to that game, in my mind at least, it does seem like a much better product.
I'm probably coming off as more negative than I really am about it. I did just play the game beginning to end a few months ago. I wouldn't do that for a bad game (although I'm going to try with Oblivion this summer)...
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