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About halfway through Stasis: Bone Totem.
The game is utterly horrifying in a beautiful slow-burn sort of way. No jump scares. Just slowly unpeeling an onion and every layer is more horrifying than the last. |
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World of Tanks and POE 1 & 2 have been my only games for years I'm thinking about adding Age of Mythology to my rotation though |
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https://i.imgur.com/5OterQh.jpeg https://i.imgur.com/9VPFDQc.png https://i.imgur.com/wUL3KOp.png https://i.imgur.com/KysC8MY.jpeg |
<iframe width="800" height="600" src="https://www.youtube.com/embed/6A39GSpVZSI" title="Expedition 33 Hands on Preview" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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An Open World Survival Terminator game? HELL YEAH
https://store.steampowered.com/app/2...tor_Survivors/ https://static0.gamerantimages.com/w...575bfd04a7.jpg <iframe width="1280" height="720" src="https://www.youtube.com/embed/LepEDOgw0Ec" title="Terminator: Survivors | The Aftermath Trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> |
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I'm super grateful for the fast travel added to the game, because seriously F whoever thought that the God damn play area should be one annoying mystery after another you need to solve just to progress to the next area/room. Like, God ****ing damn that shit. The game in 5 parts us essentially 1 part being a badass Jedi Knight, 2 parts where the mother **** do I go/what the **** am I supposed to do, and 2 parts repeatedly falling during annoying ass platforming segments. Just didnt have the patience to go find all the crates and scans with that game design and same tragi comic excuse for a map. I probably could've cut multiple hours of playtime out I I'd just looked up YouTube videos anytime I got stuck, but I genuinely wanted to see how long it would take a pretty steady gamer like myself to figure it the **** out. Super disappointed that meditation training upon story completion was excluded from this game. The ability to pick up and play combat challenges and boss rushes was an incredible reward at the end of Fallen Order. At least the story was worth the aggravation. |
I hate it when you're hours into a decent RPG and they decide it's time to do Super Mario platforming shit.
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I mean, both the games in the series are like that from the beginning.
If you don't like doing a lot of jumping don't play them LMAO For my part, that shit was fun as ****, because by the end you can practically fly places. |
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<iframe width="800" height="600" src="https://www.youtube.com/embed/dByJI944sfU" title="NEW Descendant, Zone, Talent Trees, HUGE Changes in the First Descendant" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
Huge update, so much new stuff added it's hard to keep track of all of it. |
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You will regularly hit snags in progression, requiring you to scour the entire immediate area to try to figure out what you're supposed to do. Example: Ok, wall/door blocked. How do I break this? Ahh. Early on, I used a roller mine enemy to break one of these. *runs a few hundred yards away from puzzle* Hmm. Don't see anything. That blown out dead end factory looks interesting though..... Off in the back corner there's a terminal to hack, and it spawns a roller mine. Ah. Ok. So now, we just make this thing chase us a few hundred yards then we can use it to destroy the barrier, just to get to the next area. Now THIS is STAR WARS!! **** off. This is one of the more simple solutions. It can get pretty ridiculous with side quests, yanking orbs on walls that activate timers that have to be activated in a specific order, all while point launching and jumping in a mad dash to navigate the puzzle before the path resets and the orb is blocked and you get to start all over. The only saving grace is that Respawn KNOWS that it sucks, and so falls don't kill you and send you back to your last meditation point. They put you right back where you fell from. Like, when I think Star Wars, this just isn't what I want to be doing. The setpieces and boss battles are phenomenal, I mean, just imagine if they focused on providing more of that instead of wasting all those hours designing the most annoying ****ing playspace and worst possible map you can imagine. Check the comment section of any walk-through for these games, and it's a literal hate rape of the game design being so poor. Like, are there really people out there that get excited for open world puzzles? I've literally never seen one of these and thought oh **** yeah here we go boys! |
Oh no, you have to use your brain!
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